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Amist

Amist: Mutant Control Games

Rethinking Randomizers

Many games use cards or dice as their randomizers. When designing Amist we wanted to figure out a way that players could plan ahead more and not be totally subject to the chance of a die roll or hoping to get a card that would help when combatting or trying Read more…

By Bobby Powell, 4 yearsOctober 18, 2021 ago
Amist: Mutant Control Games

Instant Gratification or The Long Haul

When it comes to objectives, do you prefer to go for the small contracts that you can pile up or the large endeavors that take much of the game to complete but are well worth the reward? As we continue to develop Amist: Mutant Control, we are working to make Read more…

By Bobby Powell, 4 yearsOctober 11, 2021 ago

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