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Gnomes and Wizards

Prototype Lesson 1: When You Find Your Compents Have Exploded

Designing a board game is a thrilling and creative endeavor, but it’s not without its challenges. As a game designer, I recently had the opportunity to work with Gameland Manufacturing to produce the first polished prototype of our eagerly anticipated Read more…

By Bobby Powell, 2 yearsJuly 10, 2023 ago
Business Game Creation Publishing

Establishing a New Business

If you like to cook, don’t open a restaurant, go be a chef. If you like to design board games, don’t publish your own game, design it and pitch it to a publishing company. Establishing a new business is a Read more…

By Bobby Powell, 2 yearsJune 15, 2023 ago
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Game Creation Publishing

Community Feedback: Is The Client Always Right?

I’m a perfectionist which is really hard when you are trying to make something as elaborate as a board game. I often get caught in the trap of feeling the need to make something look 99% complete before asking other’s Read more…

By Bobby Powell, 2 yearsMay 31, 2023 ago
Game Creation Gnomes and Wizards

Stop Making Bloated Games

“Stop making bloated games!” I wish someone told me this before I got too far into making my first serious game, Gnomes & Wizards. It took me awhile to figure it out but I realized that the more “specialty rules” Read more…

By Bobby Powell, 2 yearsApril 19, 2023 ago
Game Creation Publishing

Theme Is More Than Just A Setting

When in the gaming community, you often hear people describe the theme of a game by a setting or what kind of visual elements it entails. This could be a space theme, a traditional fantasy theme, viking theme, etc. But Read more…

By Bobby Powell, 2 yearsFebruary 28, 2023 ago
Game Creation Manufacturing Publishing

Manufacturing Part 4: Specialty Components

It’s been awhile since we posted part 3 of this mini series. A lot has happened in my personal life but I want to refocus on putting out content that you can read and hopefully learn from by using personal Read more…

By Bobby Powell, 3 yearsJuly 28, 2022 ago
Game Creation Manufacturing Publishing

Manufacturing Part 3: Low-Cost Components

In part one of this series, we discussed some of the fundamentals of starting the manufacturing process and then started breaking down some of the components through part 2. In this post, I want to talk more about components that Read more…

By Bobby Powell, 3 yearsNovember 19, 2021 ago
Game Creation Manufacturing Publishing

Manufacturing Part 2: High-Cost Components

In our last post, we kicked off the first of a four parts series on manufacturing. My aim is to demystify some of the unknowns that you may face creating games. Our latest post set the scene of some basics Read more…

By Bobby Powell, 4 yearsNovember 12, 2021 ago
Game Creation Manufacturing Publishing

Manufacturing Part 1: Setup

When it comes to manufacturing products, specifically a board game that you designed, you may think that manufacturing is the last part of the process, when in fact it comes into play right from the beginning. What’s in the Box? Read more…

By Bobby Powell, 4 yearsNovember 5, 2021 ago
Game Creation Games Gnomes and Wizards

Unique Mechanics

Standing out from the sea of board games can be a challenge, especially nowadays when every game you find at your FLGS (Friendly Local Game Store) or even Target has stunning artwork. We have found that the artwork is definitely Read more…

By Bobby Powell, 4 yearsNovember 1, 2021 ago

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Recent Posts

  • Prototype Lesson 1: When You Find Your Compents Have Exploded
  • Establishing a New Business
  • Community Feedback: Is The Client Always Right?
  • Stop Making Bloated Games
  • Theme Is More Than Just A Setting

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