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Vine Growing

Game Overview

Guide the growth of your beanstalk while diverting the plants of your neighbors. Tile placement is crucial as you must balance maintaining control over your plant’s direction with ensuring you have the right structure to support optimal bean growth.

The light engine-building tile game Vine leverages simple yet strategic gameplay, challenging players to develop the highest-yielding garden of pole beans. Prune your plant to create more options later in the season, close off sections to prevent unwanted growth, and let your vines climb high to maximize points by the end of the game.

Highlights

  • Simple mechanics, deep strategy
  • Satisfying Plant Development
  • Light Engine Building
  • Multiple Paths to Victory
  • Quick Gameplay

How to Play Vine

Download WIP Rulebook
Drawing two plant tiles
Draw and Play Tiles

Draw 2 tiles at the start of each turn. One tile goes on your plant and the other goes on your neighbors.

Configure the stems and leaves to try to grow beans while misguiding your neighbor's plant to be ineffecient.

Bean market with three bean tiles
Gain a Bean

Once your plant has the proper structure to support a bean, freely acquire a bean from the market.

Each bean tile is worth 1-3 points and has different connection points.

Pruning a vine to get rid of unwanted tiles
Prune

At the beginning of each turn, each player may make a single cut between any two connected tiles.

Every tile that has been seperated from the root system is placed in the compost bin and rewards the player with growth tokens.

Growth tokens that are gained from pruning
Special Actions

Use growth tokens to reset the bean market, acquire additional plant tiles from the compost bin, or stack beans to create larger bunches.

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