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Gnomes and Wizards Plastic Insert
Gnomes and Wizards

Prototype Lesson 1: When You Find Your Compents Have Exploded

Designing a board game is a thrilling and creative endeavor, but it’s not without its challenges. As a game designer, I recently had the opportunity to work with Gameland Manufacturing to produce the first polished prototype of our eagerly anticipated board game, Gnomes & Wizards. While the overall production was Read more…

By Bobby Powell, 2 yearsJuly 10, 2023 ago
Rival Restaurants Box Cover
Business Game Creation Publishing

Establishing a New Business

If you like to cook, don’t open a restaurant, go be a chef. If you like to design board games, don’t publish your own game, design it and pitch it to a publishing company. Establishing a new business is a lot of work that is loosely involved with the subject Read more…

By Bobby Powell, 2 yearsJune 15, 2023 ago
Game Creation Publishing

Community Feedback: Is The Client Always Right?

I’m a perfectionist which is really hard when you are trying to make something as elaborate as a board game. I often get caught in the trap of feeling the need to make something look 99% complete before asking other’s opinions. What often happens when I do that is then Read more…

By Bobby Powell, 2 yearsMay 31, 2023 ago
Game Creation Publishing

Theme Is More Than Just A Setting

When in the gaming community, you often hear people describe the theme of a game by a setting or what kind of visual elements it entails. This could be a space theme, a traditional fantasy theme, viking theme, etc. But is that where the theme ends? Is that all that Read more…

By Bobby Powell, 2 yearsFebruary 28, 2023 ago
Game Creation Manufacturing Publishing

Manufacturing Part 3: Low-Cost Components

In part one of this series, we discussed some of the fundamentals of starting the manufacturing process and then started breaking down some of the components through part 2. In this post, I want to talk more about components that you may need to include in your game box, discuss Read more…

By Bobby Powell, 4 yearsNovember 19, 2021 ago
Game Creation Manufacturing Publishing

Manufacturing Part 2: High-Cost Components

In our last post, we kicked off the first of a four parts series on manufacturing. My aim is to demystify some of the unknowns that you may face creating games. Our latest post set the scene of some basics of our costs that we have experienced and some tools Read more…

By Bobby Powell, 4 yearsNovember 12, 2021 ago
Game Creation Manufacturing Publishing

Manufacturing Part 1: Setup

When it comes to manufacturing products, specifically a board game that you designed, you may think that manufacturing is the last part of the process, when in fact it comes into play right from the beginning. What’s in the Box? When creating your first design, it is important to be Read more…

By Bobby Powell, 4 yearsNovember 5, 2021 ago
Games Gnomes and Wizards Publishing

Why We Chose Kickstarter

In this post, we share our process on how we landed on Kickstarter as the chosen platform to launch our games.

By Bobby Powell, 4 yearsOctober 25, 2021 ago

Recent Posts

  • Prototype Lesson 1: When You Find Your Compents Have Exploded
  • Establishing a New Business
  • Community Feedback: Is The Client Always Right?
  • Stop Making Bloated Games
  • Theme Is More Than Just A Setting

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