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gnomes and wizards

Gnomes and Wizards Plastic Insert
Gnomes and Wizards

Prototype Lesson 1: When You Find Your Compents Have Exploded

Designing a board game is a thrilling and creative endeavor, but it’s not without its challenges. As a game designer, I recently had the opportunity to work with Gameland Manufacturing to produce the first polished prototype of our eagerly anticipated board game, Gnomes & Wizards. While the overall production was Read more…

By Bobby Powell, 2 yearsJuly 10, 2023 ago
Game Creation Gnomes and Wizards

Stop Making Bloated Games

“Stop making bloated games!” I wish someone told me this before I got too far into making my first serious game, Gnomes & Wizards. It took me awhile to figure it out but I realized that the more “specialty rules” and quirks there are in your game, the less your Read more…

By Bobby Powell, 2 yearsApril 19, 2023 ago
Game Creation Publishing

Theme Is More Than Just A Setting

When in the gaming community, you often hear people describe the theme of a game by a setting or what kind of visual elements it entails. This could be a space theme, a traditional fantasy theme, viking theme, etc. But is that where the theme ends? Is that all that Read more…

By Bobby Powell, 2 yearsFebruary 28, 2023 ago
Game Creation Games Gnomes and Wizards

Unique Mechanics

Standing out from the sea of board games can be a challenge, especially nowadays when every game you find at your FLGS (Friendly Local Game Store) or even Target has stunning artwork. We have found that the artwork is definitely important to draw individuals towards your game, but what makes Read more…

By Bobby Powell, 4 yearsNovember 1, 2021 ago
Games Gnomes and Wizards Publishing

Why We Chose Kickstarter

In this post, we share our process on how we landed on Kickstarter as the chosen platform to launch our games.

By Bobby Powell, 4 yearsOctober 25, 2021 ago
Artwork Games Gnomes and Wizards

The Inside Scoop on the Character Redesigns

The Forest Gnomes just got a leg up on those sneaky wizards. Quite literally in fact. Back when I started Gnomes and Wizards, there was a lot of excitement about building a tactical game that tabletop gamers of all experience levels could enjoy, not just the elite. Much of the Read more…

By Bobby Powell, 4 yearsOctober 22, 2021 ago

Recent Posts

  • Prototype Lesson 1: When You Find Your Compents Have Exploded
  • Establishing a New Business
  • Community Feedback: Is The Client Always Right?
  • Stop Making Bloated Games
  • Theme Is More Than Just A Setting

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