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Gnomes and Wizards Plastic Insert
Gnomes and Wizards

Prototype Lesson 1: When You Find Your Compents Have Exploded

Designing a board game is a thrilling and creative endeavor, but it’s not without its challenges. As a game designer, I recently had the opportunity to work with Gameland Manufacturing to produce the first polished prototype of our eagerly anticipated board game, Gnomes & Wizards. While the overall production was Read more

By Bobby Powell, 2 yearsJuly 10, 2023 ago
Game Creation Publishing

Community Feedback: Is The Client Always Right?

I’m a perfectionist which is really hard when you are trying to make something as elaborate as a board game. I often get caught in the trap of feeling the need to make something look 99% complete before asking other’s opinions. What often happens when I do that is then Read more

By Bobby Powell, 2 yearsMay 31, 2023 ago
Game Creation Gnomes and Wizards

Stop Making Bloated Games

“Stop making bloated games!” I wish someone told me this before I got too far into making my first serious game, Gnomes & Wizards. It took me awhile to figure it out but I realized that the more “specialty rules” and quirks there are in your game, the less your Read more

By Bobby Powell, 2 yearsApril 19, 2023 ago
Game Creation Publishing

Theme Is More Than Just A Setting

When in the gaming community, you often hear people describe the theme of a game by a setting or what kind of visual elements it entails. This could be a space theme, a traditional fantasy theme, viking theme, etc. But is that where the theme ends? Is that all that Read more

By Bobby Powell, 3 yearsFebruary 28, 2023 ago

Recent Posts

  • Prototype Lesson 1: When You Find Your Compents Have Exploded
  • Establishing a New Business
  • Community Feedback: Is The Client Always Right?
  • Stop Making Bloated Games
  • Theme Is More Than Just A Setting

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