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Gnomes and Wizards

Prototype Lesson 1: When You Find Your Compents Have Exploded

Designing a board game is a thrilling and creative endeavor, but it’s not without its challenges. As a game designer, I recently had the opportunity to work with Gameland Manufacturing to produce the first polished prototype of our eagerly anticipated board game, Gnomes & Wizards. While the overall production was Read more…

By Bobby Powell, 2 yearsJuly 10, 2023 ago
Rival Restaurants Box Cover
Business Game Creation Publishing

Establishing a New Business

If you like to cook, don’t open a restaurant, go be a chef. If you like to design board games, don’t publish your own game, design it and pitch it to a publishing company. Establishing a new business is a lot of work that is loosely involved with the subject Read more…

By Bobby Powell, 2 yearsJune 15, 2023 ago
Game Creation Publishing

Community Feedback: Is The Client Always Right?

I’m a perfectionist which is really hard when you are trying to make something as elaborate as a board game. I often get caught in the trap of feeling the need to make something look 99% complete before asking other’s opinions. What often happens when I do that is then Read more…

By Bobby Powell, 2 yearsMay 31, 2023 ago
Game Creation Gnomes and Wizards

Stop Making Bloated Games

“Stop making bloated games!” I wish someone told me this before I got too far into making my first serious game, Gnomes & Wizards. It took me awhile to figure it out but I realized that the more “specialty rules” and quirks there are in your game, the less your Read more…

By Bobby Powell, 2 yearsApril 19, 2023 ago
Game Creation Publishing

Theme Is More Than Just A Setting

When in the gaming community, you often hear people describe the theme of a game by a setting or what kind of visual elements it entails. This could be a space theme, a traditional fantasy theme, viking theme, etc. But is that where the theme ends? Is that all that Read more…

By Bobby Powell, 2 yearsFebruary 28, 2023 ago
Game Creation Manufacturing Publishing

Manufacturing Part 2: High-Cost Components

In our last post, we kicked off the first of a four parts series on manufacturing. My aim is to demystify some of the unknowns that you may face creating games. Our latest post set the scene of some basics of our costs that we have experienced and some tools Read more…

By Bobby Powell, 4 yearsNovember 12, 2021 ago
Game Creation Manufacturing Publishing

Manufacturing Part 1: Setup

When it comes to manufacturing products, specifically a board game that you designed, you may think that manufacturing is the last part of the process, when in fact it comes into play right from the beginning. What’s in the Box? When creating your first design, it is important to be Read more…

By Bobby Powell, 4 yearsNovember 5, 2021 ago
Game Creation Games Gnomes and Wizards

Unique Mechanics

Standing out from the sea of board games can be a challenge, especially nowadays when every game you find at your FLGS (Friendly Local Game Store) or even Target has stunning artwork. We have found that the artwork is definitely important to draw individuals towards your game, but what makes Read more…

By Bobby Powell, 4 yearsNovember 1, 2021 ago
Game Creation Games

The Busy Game Designer

Let’s get real. Designing games is hard and takes a lot of time. Being a father of 2 takes a lot of my attention. You probably have your own daily distractions that keep you from designing the next Ticket to Ride or Pandemic as well. How do we carve the Read more…

By Bobby Powell, 4 yearsOctober 30, 2021 ago
Games Gnomes and Wizards Publishing

Why We Chose Kickstarter

In this post, we share our process on how we landed on Kickstarter as the chosen platform to launch our games.

By Bobby Powell, 4 yearsOctober 25, 2021 ago

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Recent Posts

  • Prototype Lesson 1: When You Find Your Compents Have Exploded
  • Establishing a New Business
  • Community Feedback: Is The Client Always Right?
  • Stop Making Bloated Games
  • Theme Is More Than Just A Setting

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